Virtual Institutions
نویسنده
چکیده
This thesis establishes Virtual Institutions as a comprehensive software engineering technology for the development of 3D Virtual Worlds that require normative regulation of participants’ interactions (such as the commercially-oriented Virtual Worlds). 3D Virtual Worlds technology currently offers somewhat unregulated environments without means to enforce norms of behavior and interaction rules on their inhabitants. Furthermore, existing methodologies for Virtual Worlds development focus primarily on the design side of the “look-and-feel” of the inhabited space. Consequently, in current 3D Virtual Worlds it is difficult to keep track of the deviant behavior of participants and to guarantee a high level of security and predictable overall behavior of the system. The Virtual Institutions Methodology proposed by this dissertation is focused on designing highly secure heterogeneous Virtual Worlds (with humans and autonomous agents participating in them), where the participants behave autonomously and make their decisions freely within the limits imposed by the set of norms of the institution. It is supported by a multilayer model and representational formalisms, and the corresponding tools that facilitate rapid development of norm-governed Virtual Worlds and offer full control over stability and security issues. An important part of the Virtual Institutions Methodology is concerned with the relationship between humans and autonomous agents. In particular, the ways to achieve human-like behavior by learning such behavior from the humans themselves are investigated. It is explained how formal description of the interaction rules together with full observation of the users’ actions help to improve the human-like believability of autonomous agents in Virtual Institutions. The thesis proposes the concept of implicit training, which enables the process of teaching autonomous agents human characteristics without any explicit training efforts required from the humans, and develops the computational support for this new learning method. The benefits of using Virtual Institutions are illustrated through applying this technology to the domain of E-Commerce. It is demonstrated that providing shoppers with a normative environment that offers immersive experience and supports important real world attributes like social interaction, location awareness, advanced visualization, collaborative shopping and impulsive purchases can improve existing practices in E-Commerce portals.
منابع مشابه
VIXEE an innovative communication infrastructure for virtual institutions
Virtual Institutions (VI) provide many interesting possibilities for social virtual environments, collaborative spaces and simulation environments. VIs combine Electronic Institutions and 3D Virtual Worlds. While Electronic Institutions are used to establish the regulations which structure participants interactions, Virtual Worlds are used to facilitate human participation. In this paper we pro...
متن کاملVirtual institutions prototype
Virtual Institutions are Virtual Worlds with normative regulation of participants’ interactions. This paradigm is based on normative multiagent systems and is technologically supported by Electronic Institutions. In this paper we outline the prototype that illustrates the application of Electronic Institutions to the domain of Virtual Worlds. We show how both human and agent controlled avatars ...
متن کاملVirtual or Virtually U: Educational Institutions in Second Life
Educational institutions are increasingly exploring the affordances of 3D virtual worlds for instruction and research, but few studies have been done to document current practices and uses of this emerging technology. This observational survey examines the virtual presences of 170 accredited educational institutions found in one such 3D virtual world called Second Life®, created by SanFrancisco...
متن کامل3D Electronic Institutions - a Formal Methodology for Virtual Worlds
In this paper we analyze the characteristics of the Virtual Worlds technology and present a need for formal software methodologies for the development of Virtual Worlds. The proposed methodology, 3D Electronic Institutions separates the development into specification of constraints of the interactions of participants, design and visualization of the 3D environment and programming the basic beha...
متن کاملCompleting the Virtual Analogy of Real Institutions via iObjects
Electronic Institutions are regulated environments populated by autonomous software agents that perform tasks on behalf of users. 3D Electronic Institutions extend EI with 3D Virtual Worlds, which provide an inmersive user interface so that humans can observe their agents’ behaviors. In this manner, they represent a virtual analogy to real institutions. We propose to gain on realism on this ana...
متن کاملExecution infrastructure for normative virtual environments
Virtual Institutions (VIs) have proven to be adequate to engineer applications where participants can be humans and software agents. VIs combine Electronic Institutions (EIs) and 3D Virtual Worlds (VW). In this context, Electronic Institutions are used to establish the regulations that structure interactions and support software agent participation while Virtual Worlds facilitate human particip...
متن کامل